

I don't like to be carried or have to carry someone who's lacking or inconsistent. I prefer to be the only constant factor in my games to make it easier to know if I'm improving or not and actively play without having to wait for someone to revive me or being distracted by an additional factor (other than twitch chat). Yeah it's too late to run now, you read this far down and now you feel you have invested too much time in getting to know me. I play League of Legends at my core but I dive in other competitive onlinegames such as Fortnite, Apex Legends, Overwatch with the occasional french CSGO with a a few friends of mine.

Heck I even launched Black & White and started slapping the crap out of my monkey (it's not a euphemism, you dirty, dirty whore). I jump from one to the other in a moment's notice. I wasn't fond of the building mechanic, but I've learned to appreciate it for what it is a unique game mechanic that brings another dimension to battle-royale shooters.Īnd here we are! Now I don't limit myself to one game. H1Z1 playerbased declined so hard that I eventually had to hang up the "two-taps" and start learning how to build the Taj Mahal in 4.3 seconds. Everyone knows PUBG is a clunky ResidentSleeper mess. When H1Z1 was declining, another battle-royale emerged. I got Royalty every pre-season afterwards and got Division 1 my 3rd season playing, bringing me into the top 150 NA players. The rush I got from h1z1 was unmatched by any other game or game type, so I kept pushing myself to be more consistent and dominate the scene. I got myself Royalty 4 my first season playing in pre-season 3. I was introduced to H1Z1 as my first ever battle royale game and freakin LOVED it. After getting GM or High masters multiple times in Overwatch, the game was getting a bit stale for me but my love for shooters was rekindled. I then proceeded to play Overwatch, reaching GrandMasters (4000+ SR) on 2 accounts mainly playing Widowmaker and other hitscan characters. I reached Diamond 1 multiple times and on multiple accounts. I started streaming on own3d and then Twitch for 7-8 years playing League of Legends. I am the PC Optimizer, Tech Support/Stream Specialist for PowerGPU Bronze I speak both French and English fluently. If you go into Character, then Stats then Season Leaderboard from the main menu it tells you all the ranks, it unfortunately only shows the icon for your current rank. I am from Quebec, Canada (French Canadian). If you’d like to make some direct comparisons to Season 3, check out our previous article.- I currently play League of Legends, Apex Legends and Phasmophobia The update will eventually add new sensitivity sliders and reduce recoil bloom to act “consistently between First and Third Person ADS for all weapons.” This aiming mechanic is something that Daybreak realizes the community talks about very much and wants it to be consistent and reliable before implemented across all games modes outside of Arcade Mode. The final main change coming is an update to the Third-Person ADS. The Season 4 Battle Pass is already available for purchase for players that want to get ahead and see what early rewards are available. This will allow players to hurry up and unlock as many levels of the Battle Pass as possible before new skins and clothing options come around. Rather than completely ending Season 3 with an offseason, the devs are having a sort of preseason with Season 3 rewards being extended until May 29. For specific numbers on what is changing, check a few of the charts on the Season’s page. Tier distribution is something that will also be adjusted along with the entire length of the Season. The kill values will be assigned to those “phases,” which differs from how kills used to be assigned in escalating value. Also, kill scores will be tweaked a little more in the upcoming season with kill values being used in a way that will more accurately reflect the motions that each match typically goes through.